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How To Upload Pubg Replays

Every bit regular viewers of our YouTube channel will know, myself and the rest of the video squad are huge fans of PlayerUnknown'south Battlegrounds. It'due south non just the game we've fallen in love with though, I've also been spending an unhealthy amount of my fourth dimension with the Replay Mode.

Using this virtual theatre, players are able to re-watch by matches from whatsoever perspective they like, providing a great way to larn new tactics and flanking routes.

The Replay system serves another purpose though, that of making movies. I've already made two for our YouTube channel and you can discover both embedded throughout this commodity.

Making these cinematic masterpieces was a lot of fun, simply because PUBG's replay organisation is a little janky, the learning process proved to be quite fiddly and very fourth dimension consuming. So, in guild to assist all you aspiring filmmakers out there create your very ain Oscar-worthy cinematics, here are 10 top tips for making movies in PUBG's Replay style.

Recording the footage

First things first, you'll need to record the footage of your cinematic masterpiece. You'll patently want to exercise the majority of that in the Replay section where you're able to position your camera wherever y'all like, however I find it'due south too helpful to record the initial gameplay as well. That way, especially if you're capturing audio at the same time, yous have a useful reference tool for the exact timing of events.

I use my NVIDIA graphics carte du jour'south Shadowplay feature to capture all the gameplay, it'south nice and like shooting fish in a barrel to utilise but the file sizes can be pretty large at high quality and so bear that in listen if you've got limited space on your difficult bulldoze.

If you're recording something with multiple actors, try filming each actor in Replay mode separately commencement. Practise this using the follow camera which is activated by pressing either C or RMB. These work well as prophylactic shots, but likewise if yous position the camera and so the player character is facing towards the screen they tin also work equally like shooting fish in a barrel cuts for extended bouts of dialogue.

To achieve maximum movie theater though, you lot'll want to go a trivial more artistic with your camera work; especially during high octane activeness scenes. I spent nearly xxx minutes recording the exploding vehicle scene in Spice is the Spice of Spice, approaching information technology from many dissimilar angles and viewpoints, including those of the enemy players. Past gathering a big mix of shut-ups and wide shots I then had plenty of footage to play effectually with in the edit then I could create a sequences of shots that I felt flowed well.

Don't be afraid to go back in and re-record something if you feel similar you tin can become a meliorate shot. This happens to me many times during the editing stage and although it's a pain to get back and recapture scenes, you'll be happier with the end result in the long run.

F, J and CRTL+U

There are quite a few controls for PUBG'south replay fashion but if you're serious virtually making movies y'all'll demand to get best friends with F, J and CRTL+U. They're without a dubiety the near useful commands to know and getting used to switching between these three will speed up your production time no end.

First up, F enables Free Camera, an invaluable tool for finding the most cinematic of shots. With Free Photographic camera you can identify the camera wherever you desire for static shots, or use it to complimentary-follow players and vehicles. But be warned that it's really hard to match the Gratis Photographic camera speed with the speed of players who are running or travelling in vehicles. Holding downwardly CRTL or SHIFT will slow down or speed upward the camera just it'due south never really that authentic and information technology accelerates and decelerates awkwardly. I tend to use the Free Camera for swooping shots that pass over moving objects as they end up looking tidier than if I was trying to manually match the speed of a moving object.

The next control is super useful as it brings up the Replay'south timeline. Press J and you can then you can click anywhere on this timeline to be taken to that point in the replay. This is something you lot'll want to be doing a lot if y'all're recording scenes from multiple angles. Be warned though (and this trips up a lot of people) if you have the timeline selected it will reduce your power to move the Free Camera around. Having it active volition disable the cameras rotation completely plus whatever accidental clicks on the screen will potentially snap the camera to another player on the battlegrounds. If this happens, press B to render to your histrion character and printing J to deselect the timeline restoring full control of the photographic camera.

Finally CTRL+U is the command combination you'll demand to press in order to remove all the HUD elements from the screen. No HUD is generally the best way to capture the Replay if y'all are going for a purely cinematic video. Expect to spend a lot of your fourth dimension bouncing between this and the other 2 commands in order to set up and then record your perfect shots.

Every bit an aside, if you remove the HUD before you close the timeline, the timeline will remain agile even though you won't exist able to see information technology, restricting the Complimentary Photographic camera move.

Allow fourth dimension for the assets to load

The way the Replay system works isn't like a true video recording that shows events exactly as they happened. Instead the organization reinterprets the saved game data each time you load a replay. That means every time yous skip forrard or backwards along the timeline the game volition demand to reload its assets, peculiarly those of each individual role player.

This can pb to moments where character models will not appear for short periods, leaving but their weaponry floating in their guess position. To combat this when recording multiple takes, make certain yous skip dorsum an extra x seconds or and so from the betoken in which you desire to record. Although this adds some extra wait time to the production, it should give the game ample time to stream in all the assets, saving y'all a bunch of faffing effectually in the long run.

Throwables reset themselves

Flicking through the timeline can too affect any throwable that you might be trying to contain into your cinematic. This is considering each fourth dimension you motion to a new point in the timeline the throwable will reset itself, no affair what stage they were at during the original recording.

A good case of this happening was when I was recording the scene where Squad Eurogamer jumps from the roof of a building into a plume of smoke. If I started the timeline too close to the bespeak when we jumped off the roof, the throwable didn't have enough time to fully actuate. This meant we jumped limply into a thin wisp of smoke instead.

By triggering the timeline as immediately after the smoke bomb was thrown meant I was able to accomplish maximum smoke for the shot. While this did mean capturing the scene took a lot longer than it should have done, the waiting paid off considering the overall effect was much more cinematic.

Camera height

When players are travelling in vehicles, achieving close-up shots of each players face or interior and exterior shots of the vehicle can be rather catchy. This is due to the awkward way the photographic camera can position itself.

When the graphic symbol you are post-obit gets in a auto, the position of the photographic camera remains relative to where their head was before they got into the vehicle. That ways the Follow Photographic camera volition ofttimes be besides high, orbiting a spot above the vehicle instead of the players head.

To remedy this, all you need to practice is skip back on the timeline to a betoken in the replay where the players are already in said vehicle. This will cause the camera to recenter itself on the followed player. Now y'all can use the mouse bike to zoom in and out on them to capture some cinematic interior shots, or some cool through-the-windows outside shots. I too used this method to film shut-ups of each player separately and so I could cutting to them equally they spoke.

It'due south such a simple solution to a really annoying problem and information technology yields some nifty results for movies with multiple performers. In fact I'd say this is probably ane of the most useful and important tips in this list. It was a literal game changer when I realised this was possible.

Field of view/depth of field

To change the field of view and create wider or tighter shots without repositioning your camera, endeavour using the scroll wheel on your mouse. This causes the in game photographic camera to deed almost similar the aperture of a camera lens, which can be increased or decreased in size to alternate betwixt a shallow and deep depth of field.

With camera lenses, adjusting the depth of field will alter the zone of focus, which basically speaking ways some things will be in focus while others won't. A broad depth of field would cause more things to exist in focus while a shallow depth of field would usually isolate one object or person.

Unfortunately the action in PUBG is precipitous no matter what the altitude of the objects, or how shallow or deep the field of view is. However information technology is possible to fake this using a masking tool in your editing software like I did for an opening shot in Spice where I blurred the interior of motorcar to create a focal point on the players stood in front end.

This isn't the easiest thing to practise with a moving shot, only if you use a static photographic camera and position information technology then in that location's something in the foreground, say a tree branch or structure, then it should exist relatively simple to add a blur effect to it and imitation the depth of field.

Quick zoom

Some other great use for the mouse wheel is to create a quick zoom, something I did for the final car chase in Spice which provided one of my favourite shots of the movie.

car2
SO.MUCH.Cinema.

Unfortunately the motion of the mouse bicycle happens in increments meaning deadening zooms end up looking rather juddery. Thankfully this doesn't touch on fast zooms which can exist achieved by rolling the mouse bicycle forrard actually quickly. This will create shots that snap from one object to another, calculation a sense of speed and drama to the activeness and giving the impression that it's being filmed using a handheld camera. It can take a lot of tries to get this looking just right, simply the overall result is worth it.

Slow Motion

It's actually easy to get super-cinematic deadening-mo shots in PUBG'due south Replay mode. Just bring up the timeline, change the playback speed to 0.25 and enjoy the instant cool.

Close-ups

Team Eurogamer are non very proficient at staying alive, hence the heavy use of our corpses in each PUBG pic. Sometimes a static closeup on a dead body tin be rather comedic, especially if there'southward something happening in the background.

Recording a static dead body on information technology's own can exist a pretty tedious and more often than not the stop result will give the impression that you've lazily spliced a screenshot into your movie.

For a nice easy ready for this predicament, as you're capturing, very slowly motion the camera to emulate the sort of shake you'd get if it was being held past a real life camera operator. This will transform a lifeless, flat shot into something that's less jarring to await at.

Beware, dead bodies!

Every time a player dies in PUBG their body goes into rag-doll mode so it tin can practice a lovely, realistic crumple to the basis. This means every time you lot restart a Replay to re-watch someone'due south decease, the game will re-summate the mathematics backside the rag-doll giving you lot wildly dissimilar results each fourth dimension.

Because of this it can take multiple tries to capture a shot where a body lands perfectly in frame, especially if said corpse is travelling at loftier speed.

Worst of all, this means you can never recreate the aforementioned death twice, and so if you forget to record a perfect landing you'll never be able to recreate it.

1
Sorry Johnny...

If you lot utilise these tips to make whatever movies of your own, delight do share links to them in the comments below so the video team can admire them!

Source: https://www.eurogamer.net/articles/2018-02-08-how-to-make-movies-with-playerunknowns-battlegrounds-replay-mode

Posted by: millerpearom48.blogspot.com

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